June 17, 2013 2 Comments
Here, finally, is my first attempt at house rules for hexcrawling. Most of it, any way. A separate post on hazardous terrain will follow. There will also be playtesting reports, once they have seen actual use at the table. As you can see, I had to screw up the value of roads in order to make the movement point system work. But, I think that is a reasonable price to pay. We’ll see how it works out in practice.